#include <include/sdk/misc.h>
#include "gtest/gtest.h"
#include "UI_Logic_API.h"
#include "UI_Logic_Interface.h"
using namespace std;


TEST(Replay_test, AllSkillTest) {
    /*init();
    Entity* entity = UI_Logic_Interface::getInstance()->logicExecutor->game->entityManager.findEntityByID("_Entity_Actor_Plant_BasePlant_1");
    entity->properties["ignore_cd"] = "true";
    entity->properties["energy"] = "1000000";
    loadAI("Ai/libtestExecuter.dll", 1);
    pushInfo("{\"action\":\"changemode\",\"params\":[\"mirror\",\"../test/game/mirror_files/0_2.json\"]}", 1);
    char * result = new char[1200000];
    for (int i = 1; i <= 18; ++ i){
        invokeAI();
        run();
    }
    UI_Logic_Interface::getInstance()->logicExecutor->game->dumpReplay("AllSkill");*/
}